WoW Files Build notes
Stable branch 12 patches Build target 1.12.1

Vanilla Era patch history

1.0.0 — 1.12.2

Twelve content patches in under two years. The pace never repeated, and the 1.12 protocol became the foundation everything else in preservation was measured against.

Patches tracked
12
Major releases
7
First
1.1.0
Last
1.12.0
Build target
1.12.1

Patch timeline

First to last · summarized for operators
  1. 1.1.0
    23 Nov 2004

    Launch

    Major release
    • The game ships with Molten Core and Onyxia's Lair as the only raid content.
    • Forty-player raids, no lockout sharing, no queue systems of any kind.
    • Two continents, no flying, and a talent system of three fixed trees per class.
    What this means for a buildEverything after this is additive. A core that handles 1.1 handles the shape of every later Vanilla patch.
  2. 1.2.0
    18 Dec 2004

    Mysteries of Maraudon

    • Adds the Maraudon dungeon and its attunement chain.
    • First round of class balance passes and a long list of quest fixes.
    What this means for a buildSmall content delta. Scripting work here is dungeon encounters only.
  3. 1.3.0
    7 Mar 2005

    Ruins of Dire Maul

    • Dire Maul opens as a three-wing dungeon complex with tribute runs.
    • Adds librams, enchanting recipes, and the first wing-specific loot rules.
    What this means for a buildTribute runs need state tracking inside an instance — the first script of that kind.
  4. 1.4.0
    19 Apr 2005

    The Call to War

    Major release
    • Introduces the honor system, PvP ranks, and rank-gated rewards.
    • Weekly honor decay and a ladder that recalculates for every player on the realm.
    What this means for a buildThe weekly honor calculation is the first scheduled realm-wide job a core has to run.
  5. 1.5.0
    7 Jun 2005

    Battlegrounds

    Major release
    • Warsong Gulch and Alterac Valley open as the first instanced PvP maps.
    • Adds battleground queues, per-map objectives, and score tracking.
    What this means for a buildQueueing and instanced PvP state are a separate subsystem from raid instances. Budget for it.
  6. 1.6.0
    12 Jul 2005

    Assault on Blackwing Lair

    Major release
    • Blackwing Lair opens above Blackrock Spire as the second forty-player tier.
    • Adds the Darkmoon Faire and battleground holiday weekends.
    What this means for a buildMulti-phase boss scripts with mind control mechanics — a meaningful step up in scripting difficulty.
  7. 1.7.0
    13 Sep 2005

    Rise of the Blood God

    • Zul'Gurub arrives as a twenty-player raid on a three-day lockout.
    • Arathi Basin opens as the third battleground, with resource-node scoring.
    What this means for a buildTwo raid sizes and two lockout lengths now coexist. Lockout handling stops being a single rule.
  8. 1.8.0
    10 Oct 2005

    Dragons of Nightmare

    • Four world dragons spawn on shared timers across the old world.
    • Silithus is rebuilt with faction outposts and a new zone questline.
    What this means for a buildWorld bosses on shared realm-wide timers need persistent respawn state across restarts.
  9. 1.9.0
    3 Jan 2006

    The Gates of Ahn'Qiraj

    Major release
    • Opens both Ahn'Qiraj raids behind a realm-wide war effort event.
    • Adds a server-first gate opening with a multi-day scripted sequence.
    What this means for a buildThe war effort is realm-scoped progress with a one-time irreversible outcome — awkward to script and easy to get wrong.
  10. 1.10.0
    28 Mar 2006

    Storms of Azeroth

    • Adds tier 0.5 dungeon set upgrades with a long quest chain.
    • Weather effects arrive across the old world zones.
    What this means for a buildWeather is client-driven from server state — cheap to implement, easy to forget.
  11. 1.11.0
    20 Jun 2006

    Shadow of the Necropolis

    Fan favorite
    • Naxxramas opens over Stratholme as the final forty-player tier.
    • Adds the first Scourge Invasion world event and a new raid attunement chain.
    • Introduces spell rank changes that reshaped several class rotations.
    What this means for a buildThe most-reimplemented raid of this era. If a Vanilla core is judged on one thing, it is this one.
  12. 1.12.0
    22 Aug 2006

    Drums of War

    Build targetMajor release
    • Cross-realm battleground queues arrive, pooling players between realms.
    • World PvP objectives open in Eastern Plaguelands, Silithus, and Hellfire.
    • Final balance state before the expansion pre-patch.
    What this means for a buildThe reference build. Nearly every Vanilla emulator targets 1.12.1 or 1.12.2 specifically.

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